Taming
------A Dive Function------
This has been mentioned at least a few times that I've seen and I whole-heartly agree that it would be a great function to add.
*Have it consume less stamina the gliding
------Immunity while taming mounts------
For, at minimum, the mount while it's being tamed. We hear many accounts of played being greifed while taming single spawn mounts.
There's also the instance of players nearly killing mounts during taming b/c they didn't realize what was happening; I am guilty of doing this....
I'm tempted to ask it be extended to the tamer while taming as well; it's super frustrating to be so close to taming and then die b/c I pulled aggro while the mount was thrashing around.
------Taming While Mounted------
This is something that is crucial to the main plot once you arrive in the Broken Caldera. However, as far as I know, you get nothing from the game that tell you how to go about this; when you drag the 'taming skill' your slots automatically switch to class slots, implying that it can only be done off a mount.
Mounts
------Skirt Physics------
Since all of the outfits for Priest and Wizard involve skirts/dresses; I feel this needs to be brought up. Some of us don't actually want to see our characters tango every time she jumps or uses a crossbow. Not to mention it's incredibly distasteful and pretty trashy.
Because of the way the skirt bends during many mounted action it looks 100% intended, even if it's not. (since it hasn't been addressed/fixed, seems safe to assume it is intentional)
------Familiar Pool, Rename, and Release Cost------
Particularly the cost for expanding our familiar pool; it gets very expensive very quickly and since the biggest selling point of this game are all the different mounts you can have it seems like a poor mechanic.
*making it so the cost either does not scale up or does so a much reduced rate
I'm having a hard time understanding why it cost anything to rename our familiars.
Release costs. I can rationalize this costing in game money; every animal has an impact on the area it's in, this cost is compensation for that. However, anything above 2-3 lvls is painful to release on our in-game wallets (until you have multiple gold pieces at all times.)
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That's just about it for the mount/familiar system, I have some other little notes about clarity but I have no context so I'll leave it at that. I am totally open for discussion about this, I love the mount system I'd love to see it improved.
(also, it's been a long time since I used HTML, let me know if it looks wonky)