If we add a cooldown after each try to tame some rare/very rare monster. This could maybe solve a lot of issue.
On Fail we could have a Debuff (ex: Depressed) not allowing you to try, to tame it after you failed. The higher the Rarity the Higher the cooldown on the Debuff.
On success (ex:Hpyer hpye (I'm kidding)) something like 30 min cooldown.
It may give overall some fairness with Taming.
On Fail we could have a Debuff (ex: Depressed) not allowing you to try, to tame it after you failed. The higher the Rarity the Higher the cooldown on the Debuff.
On success (ex:Hpyer hpye (I'm kidding)) something like 30 min cooldown.
It may give overall some fairness with Taming.