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[Suggestion]

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Sup,

As small as this may seem I thought I'd make a post in case others are feeling the same.

The Time zones you state when posting info/updates etc are pretty covered for majority of players' regions.. but not UK GMT.
We have to keep Googling the Times for our side, and I can only imagine there's quite a vast amount of players form the UK playing this.

Anyway, small sugg.
DZ

[Suggestion] Purchasable Character Slots

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Tried searching to see if anyone else has asked this but will we be seeing additional character slots purchasable through the Ellun store any time soon? I currently have 4 character slots and would love to have 6 for when the ranger is released and to have one of each current class.

[Emergency!] Grinding drop tables aren't fun...

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Currently, the loot tables while grinding monsters OUTSIDE of a dungeon are pretty bad. You rarely find craft materials but crafting isn't even done yet.

We need to be able to find chisels and all that other expensive vendor stuff on monsters but RARELY... 0.1% chance is better than a 0% chance....

Please add very rare drops to all monsters so those of us who like to grind can have some fun...

NPC stuck in the wall

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I found an NPC stuck in a wall, just to let devs know.
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Unhappy with creation of new server

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What was the thought process in opening new server? How can we who paid enjoy when everyone new are joining the new server? Where was the advantage of those who paid and level in advance when Baelis will be a ghost server? Can you see how much traffic you have in new server where everyone is joining? This is frustrating for those who supported your founders pack!

Familiar Stable important issue

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I've noticed that when you release a familiar the game will select either the mount you're currently using or the mount you had previously selected on the familiar stable. This should NOT be like that, it should select the familiar previous to the one you released. Several times I almost released my main familiars and what has saved me is that I get a message "Remove all familiar items first", or I'd have released familiars I REALLY don't want to release.

On my alts as I was taming and releasing a lot of things, I released Queen Elquines on one and Diamond Wolf in the other. As they're Elite mounts I don't really care much, I still have the skins and stuff to "show off" that I was a founders, but it was annoying.

Please change this soon, I've already seen posts about accidental releases for the same reason.

A server queue proposal that will be overlooked...

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Implement two or three connected servers that act as bigger channels. Allowing players to switch intermittently whenever they wish too. These servers will reduce lag and bring together the community instead of dividing it up in a cookie-cutter system that is used now. These bigger servers will still have server based channels that can act as different instances to ensure that members can efficiently complete quests and tame comfortably without game-play being affected by the game's growing popularity.

Decrease Skill CoolDown

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The highter the skills are, highter are the Skill CoolDown .... Please 30 seconds for an assassin's Skill ?! Really

If you can do something that could be great ;)

Have a nice day !!! :D

Bots filled server capacity, difficult to log in

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Because the bots are filling up the server (Koroshimo) in my case, there is a queue system that I have to wait until I can get inside. Until the bots are dealt with, its hard to determine actual amount of players "playing" the game, be it afking and leveling mount, questing, socializing, role playing, dueling, raiding etc. All that I know of is that the server says it's nearing its maximum capacity so I have to wait in queue and I have strong feeling that this would not happen if the bots (gold sellers if you prefer) would not be on or be unprofitable so they would be unpresent by default.

Prishta The Cannibal mislocated in Beastiary

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In the Beastiary, is put the location of Prishta in Southern Ruins. The actual location is actually Wolftrap Grotto

[Suggestion] Implement a dodge movement (+ pool)

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- Implement a dodge movement, it will make combat more dynamic and tactical (see dodging in Tera, for example).

Enemies hit you at 10 meters distance....

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I noticed that if you engage a combat and, let's say, you want to run away, the enemies are able to hit you from the distance even if they don't have ranged weapons.
Maybe this can be fixed, as it is impossible to hit someone at 10 meters distance with a sword....

[Feedback] Vanished Textures major bug !

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I updated drivers, changed the setting, and it was really working well at CBT 2 & 3 but in this open beta this happend.
imgur.com/a/rSTnD here are all the screenshots

Embed ones :
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image ( Illuminati )

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Well that's it thanks a lot for future help and have fun taming dragons ! :)

ED!T : Redownload and Reinstalling the games DOESN'T work !

[Suggestion] Auction house sortable and resizable

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I noticed that is not possible to sort auction house results by Item Name and Level.
Resize function should be a plus.
I've also read that the search function is case sentisive, which is a useless way to make players' life harder.

[Suggestion] Mouse wheel zoom on minimap

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As the title suggests, make the minimap zoomable through mouse wheel.

Suggestions/Fixes

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Hi! Unsure if these are known, buuuut here's what I have...

- "Hide Shoulder" setting doesn't work, Chacha reshows after a load.
- "Hide Helm" setting doesn't work.
- Drop Rates are low (spent 2 hours in a spot with 120%+ drop rate increase and got trash)

- Shared Guild Storage w/ Bank
- Ability to buy smaller amounts than full stacks in Auction House


... Might be more in the future, can't think of the rest. Feel free to add anything below.

Guild Expansions.

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I think there should be like a guild hall for players in guilds to be able to go in and have a chat and hangout. Possible things that could be in the guild hall should be areas to duel fellow guild mates so like a arena. Guild banks, shared and non shared, like having certain members only having access to them. I think there should be either a research or buying feature in the guild hall, so you can research or buy crafting areas and such. So it gives people more option to be in a guild.

#MAKEGUILDSGREATAGAIN :3

[ Suggestion ] Plethora of ideas

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Hello, throughout playing Riders I have noticed a number of things that I love and have been thinking of many other ideas that would be amazing to see in game. I'm going to start by listing each suggestion and how to go about doing each, atleast how I would.

1.) Guild vs Guild Siege's
With the use of Alliance Unions Castle Siege's have so much potential to bring PvP enthusiasts back for more gameplay every week. Castle Siege usually would have a instanced zone where people can enter during a Union War/Guild War. Every week a battle for a Guild Hall / Castle would happen during the weekend. In order to claim the Castle one would usually have to kill a Crystal or some other Objective they have to destroy. Upon destroying a Crystal (or other objective) the attacking Guild (or Union) would have claim over the castle until the next Guild (or Union) does the same, if no Guild (or Union) is able to defeat the Guild and claim the objective by the end of the timer for the Castle Siege then the current guild maintains the Hall / Castle for the week and is able to freely go there and use exclusive merchants and perhaps unlock say a Guild Bank?

2.) Expanding the Block List
I know that the GM's are working hard to reduce Gold Spammers and they are doing very good work and it has been significantly reduced lately. Although I can definitely say that already having my Block List full is a huge problem. Plain and simple fix, remove the cap on amount of blocked players.

3.) Chat Issues
Even without Gold Spammers reading chat can be an issue for many, I suggest adding an option to change Chat Font Size. Allowing players to read more in each chat box it would be very useful.

4.) Guild Leader Exclusives
In order to make loading and efficiency easier for large guilds for Raids such as Attaius Peak, I suggest adding skills such as a 'Mass Summon' that would have perhaps a 24 Hr cooldown, using 'Mass Summon' would in turn have a window pop up on each of the raid members screen (aslong as they are in the guild) allowing players to select either Accept or Decline on a prompt.

5.) Events with Cosmetic Rewards
This is a suggestion that isn't necessarily as important, but a interactive community, is usually a happy community. This suggestion primarily involves the idea of GM's / CM's being able to get approved events schedule'd for in game, say Hide and Seek in a Certain Zone/Whole World. Say the first person three people would be able to win a small cosmetic item or perhaps some Ellun.

6.) Restriction on Flying in Open World PvP
As everyone knows the Badlands zone will come along with open world PvP, as a whole many players from MMO's would agree that Flying mounts in zones such as this will ruin the fun and make everything much easier. I know the argument that mounted combat is still an option but with the different mount speeds mounts such as Karios will be able to swoop in and say grab a material and fly away or past you without a problem. I believe personally that having a ground based PvP zone would add such an immersive feeling to the PvP.

Thank you for reading! I would love to hear feedback from players and GM's alike. (Can't forget the CM's either!)

[Suggestion] Guild Storage

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Something I'd really like to see added into the game is some sort of shared guild storage. I've been getting a lot of items lately that I don't necessarily need, but I know people in my guild in general would like to have. Moreover, since I'm getting into alchemy, I'd like to be able to make any potions I make readily available to my guildmates. Having a guild storage would allow people such as myself to place our items inside for anybody to take as they see fit, potentially with some restrictions to prevent people from hoarding every single item in storage (allow only a certain rank and above to withdraw, allow for a maximum amount of withdrawals per day, etc).

Respawn of monsters

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Hey,

I think that monsters but also ressources respawn too quickly.
I know a lot of players can be hunting, but honestly I would prefer a little more ressources and a slower respawn.
In solo instance the respawn is sometimes difficult, like in the 'rabbin quest' in the 'Hunters cave' (level 10-11).
You have to deliver a big rabbit, but guarded by one wolf, three other wolfs patrolling up and down.
When i did that quest, it was hard to validate, because they respawn quickly, or as guardian, I kill them to slowly, and after that had not enough time to read the reward page of the quest and take all rewards left on the ground.
There were spawning over and over again, at a certain moemnt I had some ten rewards on the ground I could not pick-up.
Also, when all ressources needed for a quest have been received, you cannot pick up other ressources anymore.
The problem is they remain available and will only be deleted when a certain time is passed.
If program detects you have already all ressources for your quest, could it not delete the other ressoruces available in those pick-ups, at least when you play solo.
If you playing with teammates, they should only be deleted when all teammembers have found the ressources.
Thanks
Mailduin
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